Saturday, April 01, 2006

New level design

I'm not 100% sure about this level yet. I've been playing it for the last hour and am wondering if it's a bit too fiddly, so I might change or replace it before release.

If there was an easy way to post single levels for public testing up on this blog I would. Unfortunately the original Flashteroids is just one big monolithic file, not dynamic at all. LC, of course, will be completely the opposite.


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